Send it in. A zip of your web build or a link to it. Five minutes.
We play it. Both of us, properly. Usually within 1–3 weeks.
Honest feedback. A yes, a not-yet with notes, or a no with a reason. Never silence.
Live and paid. We host it and pay you 40% of its net ad revenue every month (from €50).
What we look for
An HTML5 build (index.html at the root) that runs in a browser iframe – Godot, Unity WebGL, Phaser, PICO-8, plain JS.
Keyboard and mouse on desktop is perfect. Mobile is a bonus.
Up to 50 MB zipped.
No ads, trackers or data collection inside your game – we handle that, with consent, on the page.
You made it, or you own the rights to every asset in it. Non-exclusive: publish it anywhere else too.
Cloud saves in four lines
Players with an account get their progress on every computer; guests keep it in their browser. Outside our site the SDK falls back to localStorage, so the same build works while you develop.
<script src="https://chaosinourmind.com/sdk/com-sdk.js"></script>
<script>
// when the game starts – null if there is no save yet
const save = await COM.load();
// whenever it makes sense (any JSON, up to 64 KB)
await COM.save({ level: 3, best: 1234 });
</script>
Try it: a ten-second toy that saves your best score.