We're Bruno and Adam, two people in Eastern Europe. We draw the art, write the code and argue about how dangerous a toaster should be.
Code & game design
The one with the compiler
Builds the engines, the save system and this website. Believes every game should start in under three seconds.
Art & game design
The one with the pixels
Draws every sprite, picks every colour and decides what the kitchen looks like at 2 a.m. Thinks in 16×16.
Somewhere along the way, big games started to feel the same. Same open world, same crafting menu, same season pass – with better lighting and a higher price every year.
We grew up on games made by a handful of people that felt like it. That's what we want to make: smaller, stranger, more human games. So we design our own ideas, draw our own pixels, write our own code and put the results in this room for anyone to play in a browser tab.
Bug, idea, pitch or just a hello: hello@chaosinourmind.com. A human answers – one of the two.